Preview animated 3D character models
Each row shows the original capture, the game-sized 3× render, the native gemini-nano-banana-2-1 output, and the exact saved prompt.
| View or frame | Original 1× | Game 3× | gemini-nano-banana-2-1 native resolution | Generation prompt |
|---|---|---|---|---|
| 1. Donkey Kong1 rendered sprite groups | ||||
| Mario · verified actor · ROM 93f6ed7bd0d1 | ||||
| front identitysource mario-0 | ![]() | ![]() | ![]() | Image 1 is ONE cropped source sprite, never a character sheet. Create a lifelike full-body FRONT VIEW of its physical subject facing directly toward the viewer. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Preserve its visible color cues, shape and costume. Render as a tangible real-world subject with dimensional light and believable material textures. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| side identitysource mario-0 | ![]() | ![]() | ![]() | Create the SAME lifelike physical subject as image 1, now a full-body RIGHT-FACING SIDE VIEW. Preserve face, costume, proportions, colors and materials exactly. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| back identitysource mario-0 | ![]() | ![]() | ![]() | Create the SAME lifelike physical subject seen from BEHIND, full-body BACK VIEW. Image 1 is its front identity and image 2 its right side; preserve outfit, proportions, colors and materials exactly. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| mario-0Standing · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Create one physical subject in this exact action: Standing; Standing; Facing right; Mario standing, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-1Walking · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Walking; Walking; Facing right; Mario walking, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-2Walking · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Walking; Walking; Facing right; Mario walking, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-3Climbing · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Climbing; Climbing; Mario climbing. Matched to a clean barrel-play sprite pattern.. Facing: match image 1 exactly; do not guess or mirror. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-4Climbing · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Climbing; Climbing; Mario climbing. Matched to a clean barrel-play sprite pattern.. Facing: match image 1 exactly; do not guess or mirror. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-5Climbing · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Climbing; Climbing; Mario climbing. Matched to a clean barrel-play sprite pattern.. Facing: match image 1 exactly; do not guess or mirror. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-6Standing · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Standing; Standing; Facing left; Mario standing, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-7Walking · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Walking; Walking; Facing left; Mario walking, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-8Walking · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Walking; Walking; Facing left; Mario walking, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-9Jumping · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Jumping; Jumping; Facing right; Mario jumping, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-10Jumping · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Jumping; Jumping; Facing right; Mario jumping, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-11Jumping · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Jumping; Jumping; Facing left; Mario jumping, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-12Jumping · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Jumping; Jumping; Facing left; Mario jumping, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| 2. Zaxxon19 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 3. Donkey Kong Jr39 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 4. Mousetrap1 rendered sprite groups | ||||
| Unidentified captured sprite group · ROM 6c0a9a6b9e45 | ||||
| front identitysource auto-6c0a9a6b-16-6-8-0 | ![]() | ![]() | ![]() | Image 1 is ONE cropped source sprite, never a character sheet. Create a PHOTOREALISTIC full-body FRONT VIEW of its physical subject facing directly toward the viewer. An anatomically accurate small house mouse (Mus musculus), with warm reddish-brown fur, a slim body, a clearly pointed muzzle, two small round ears, four delicate paws, black bead eyes, and a long thin hairless tail visible behind it. Photorealistic full body; a mouse, never a guinea pig, hamster, rabbit, or round plush animal. Isolated on a transparent background. Preserve its visible color cues, shape and costume. Render as a tangible real-world subject with dimensional light and believable material textures, not pixel art. Return one centered asset only on a perfectly flat, neutral RGB(128,128,128) gray matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| side identitysource auto-6c0a9a6b-16-6-8-0 | ![]() | Pending | Pending | Pending |
| back identitysource auto-6c0a9a6b-16-6-8-0 | ![]() | Pending | Pending | Pending |
| auto-6c0a9a6b-16-6-8-0unknown · unknown | ![]() | Pending | Pending | Pending |
| auto-6c0a9a6b-16-6-8-1unknown · unknown | ![]() | Pending | Pending | Pending |
| 6. Space Fury16 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 7. Lady Bug1 rendered sprite groups | ||||
| Unidentified captured sprite group · ROM b6ccd9257a44 | ||||
| front identitysource auto-b6ccd925-16-6-8-0 | ![]() | ![]() | ![]() | Image 1 is ONE cropped source sprite, never a character sheet. Create a PHOTOREALISTIC full-body FRONT VIEW of its physical subject facing directly toward the viewer. A ladybug with a bright red body, black spots, and a rounded shape, standing upright with a visible front view, transparent background. Preserve its visible color cues, shape and costume. Render as a tangible real-world subject with dimensional light and believable material textures, not pixel art. Return one centered asset only on a perfectly flat, neutral RGB(128,128,128) gray matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| side identitysource auto-b6ccd925-16-6-8-0 | ![]() | ![]() | ![]() | Create the SAME PHOTOREALISTIC physical subject as image 1, now a full-body RIGHT-FACING SIDE VIEW. Preserve face, costume, proportions, colors and materials exactly. A ladybug with a bright red body, black spots, and a rounded shape, standing upright with a visible front view, transparent background. Return one centered asset only on a perfectly flat, neutral RGB(128,128,128) gray matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| back identitysource auto-b6ccd925-16-6-8-0 | ![]() | ![]() | ![]() | Create the SAME PHOTOREALISTIC physical subject seen from BEHIND, full-body BACK VIEW. Image 1 is its front identity and image 2 its right side; preserve outfit, proportions, colors and materials exactly. A ladybug with a bright red body, black spots, and a rounded shape, standing upright with a visible front view, transparent background. Return one centered asset only on a perfectly flat, neutral RGB(128,128,128) gray matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| auto-b6ccd925-16-6-8-0unknown · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Create one PHOTOREALISTIC physical subject in this exact action: unknown; Original pose retained; action and facing await visual review.. Facing: match image 1 exactly; do not guess or mirror. A ladybug with a bright red body, black spots, and a rounded shape, standing upright with a visible front view, transparent background. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, neutral RGB(128,128,128) gray matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| auto-b6ccd925-16-6-8-1unknown · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: unknown; Original pose retained; action and facing await visual review.. Facing: match image 1 exactly; do not guess or mirror. A ladybug with a bright red body, black spots, and a rounded shape, standing upright with a visible front view, transparent background. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, neutral RGB(128,128,128) gray matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| auto-b6ccd925-16-6-8-2unknown · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: unknown; Original pose retained; action and facing await visual review.. Facing: match image 1 exactly; do not guess or mirror. A ladybug with a bright red body, black spots, and a rounded shape, standing upright with a visible front view, transparent background. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, neutral RGB(128,128,128) gray matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| 8. Gorf4 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 9. Smurf - Rescue in Gargamel's Castle16 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 10. Space Panic12 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 11. Cosmic Avenger16 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 13. Venture6 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 14. Pepper II5 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 15. Carnival22 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 17. Looping18 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 18. Pitfall!32 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 19. Antarctic Adventure16 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 20. Burgertime1 rendered sprite groups | ||||
| chef · ROM c3e7fab81a14 | ||||
| front identitysource chef-8 | ![]() | ![]() | ![]() | Image 1 is ONE cropped source sprite, never a character sheet. Create a PHOTOREALISTIC full-body FRONT VIEW of its physical subject facing directly toward the viewer. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Preserve its visible color cues, shape and costume. Render as a tangible real-world subject with dimensional light and believable material textures, not pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| side identitysource chef-0 | ![]() | ![]() | ![]() | Create the SAME PHOTOREALISTIC physical subject as image 1, now a full-body RIGHT-FACING SIDE VIEW. Preserve face, costume, proportions, colors and materials exactly. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| back identitysource chef-6 | ![]() | ![]() | ![]() | Create the SAME PHOTOREALISTIC physical subject seen from BEHIND, full-body BACK VIEW. Image 1 is its front identity and image 2 its right side; preserve outfit, proportions, colors and materials exactly. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| chef-0moving right · 5 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: walking; Walking right; facing right; Observed 5 moving samples while controlling the the subject; {"left":0,"right":5,"up":0,"down":0,"still":24}.. Facing: right. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| chef-1moving right · 4 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: walking; Walking right; facing right; Observed 4 moving samples while controlling the the subject; {"left":0,"right":4,"up":0,"down":0,"still":21}.. Facing: right. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| chef-2moving right · 5 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: walking; Walking right; facing right; Observed 5 moving samples while controlling the the subject; {"left":0,"right":5,"up":0,"down":0,"still":27}.. Facing: right. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| chef-3direction unresolved · 0 observed steps | ![]() | Pending | Pending | Pending |
| chef-4moving left · 7 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: walking; Walking left; facing left; Observed 7 moving samples while controlling the the subject; {"left":7,"right":0,"up":0,"down":0,"still":38}.. Facing: left. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| chef-5moving left · 7 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: walking; Walking left; facing left; Observed 7 moving samples while controlling the the subject; {"left":7,"right":0,"up":0,"down":0,"still":39}.. Facing: left. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| chef-6moving up · 7 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: climbing; Climbing up; facing back; Observed 7 moving samples while controlling the the subject; {"left":0,"right":0,"up":7,"down":0,"still":41}.. Facing: back. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| chef-7moving up · 7 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: climbing; Climbing up; facing back; Observed 7 moving samples while controlling the the subject; {"left":0,"right":0,"up":7,"down":0,"still":39}.. Facing: back. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| chef-8moving down · 6 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Create one PHOTOREALISTIC physical subject in this exact action: climbing; Climbing down; facing front; Observed 6 moving samples while controlling the the subject; {"left":0,"right":0,"up":0,"down":6,"still":36}.. Facing: front. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
| chef-9moving down · 6 observed steps | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one PHOTOREALISTIC physical subject in this exact action: climbing; Climbing down; facing front; Observed 6 moving samples while controlling the the subject; {"left":0,"right":0,"up":0,"down":6,"still":34}.. Facing: front. A short adult chef in a white toque and white kitchen uniform with red accents and dark shoes. Render natural skin, fur, fabric, leather or metal as appropriate; keep the same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Do not render pixel art. Return one centered asset only on a perfectly flat, pure RGB(0,255,0) green chroma matte, or genuine transparent alpha if supported. Use neutral lighting with NO colored rim light or reflected background color on the subject. No shadow, floor, scenery, border, labels, text, or extra objects. |
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