Each row shows the original capture, the game-sized 3× render, the native gemini-nano-banana-2-1 output, and the exact saved prompt.
| View or frame | Original 1× | Game 3× | gemini-nano-banana-2-1 native resolution | Generation prompt |
|---|---|---|---|---|
| 1. Donkey Kong1 rendered sprite groups | ||||
| Mario · verified actor · ROM 93f6ed7bd0d1 | ||||
| front identity | ![]() | ![]() | ![]() | Image 1 is ONE cropped source sprite, never a character sheet. Create a lifelike full-body FRONT VIEW of its physical subject facing directly toward the viewer. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Preserve its visible color cues, shape and costume. Render as a tangible real-world subject with dimensional light and believable material textures. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| side identity | ![]() | ![]() | ![]() | Create the SAME lifelike physical subject as image 1, now a full-body RIGHT-FACING SIDE VIEW. Preserve face, costume, proportions, colors and materials exactly. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| back identity | ![]() | ![]() | ![]() | Create the SAME lifelike physical subject seen from BEHIND, full-body BACK VIEW. Image 1 is its front identity and image 2 its right side; preserve outfit, proportions, colors and materials exactly. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. One clean subject turnaround view; keep the same distinctive identity across all future animation frames. |
| mario-0Standing · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Create one physical subject in this exact action: Standing; Standing; Facing right; Mario standing, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-1Walking · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Walking; Walking; Facing right; Mario walking, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-2Walking · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Walking; Walking; Facing right; Mario walking, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-3Climbing · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Climbing; Climbing; Mario climbing. Matched to a clean barrel-play sprite pattern.. Facing: match image 1 exactly; do not guess or mirror. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-4Climbing · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Climbing; Climbing; Mario climbing. Matched to a clean barrel-play sprite pattern.. Facing: match image 1 exactly; do not guess or mirror. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-5Climbing · unknown | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Climbing; Climbing; Mario climbing. Matched to a clean barrel-play sprite pattern.. Facing: match image 1 exactly; do not guess or mirror. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-6Standing · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Standing; Standing; Facing left; Mario standing, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-7Walking · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Walking; Walking; Facing left; Mario walking, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-8Walking · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Walking; Walking; Facing left; Mario walking, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-9Jumping · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Jumping; Jumping; Facing right; Mario jumping, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-10Jumping · right | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, right side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Jumping; Jumping; Facing right; Mario jumping, facing right. Matched to a clean barrel-play sprite pattern.. Facing: right. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-11Jumping · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Jumping; Jumping; Facing left; Mario jumping, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| mario-12Jumping · left | ![]() | ![]() | ![]() | Image 1 is ONE cropped source pose and silhouette, not a sheet. Images 2–4 are the SAME lifelike subject's front, mirrored left side and back identity views. Image 5 is a contact sheet of ALL generated earlier animation poses; keep their identity, clothing, materials and colors. Create one physical subject in this exact action: Jumping; Jumping; Facing left; Mario jumping, facing left. Matched to a clean barrel-play sprite pattern.. Facing: left. A short, stocky adult human workman with a dark moustache, round nose, red brimmed cap and red shirt, blue work overalls with bright buttons, white gloves and brown shoes. Real fabric, skin and leather, same face and outfit in every view. Match image 1 framing, direction, action and silhouette, with believable three-dimensional lighting and real materials. Return one centered asset only on a perfectly flat RGB(255,0,255) magenta matte or genuine transparent alpha. No shadow, floor, scenery, border, labels, text, or extra objects. |
| 2. Zaxxon19 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 3. Donkey Kong Jr39 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 4. Mousetrap24 captured sprite groups · awaiting renders | ||||
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| 6. Space Fury16 captured sprite groups · awaiting renders | ||||
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| 7. Lady Bug7 captured sprite groups · awaiting renders | ||||
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| 8. Gorf4 captured sprite groups · awaiting renders | ||||
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| 9. Smurf - Rescue in Gargamel's Castle16 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 10. Space Panic12 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 11. Cosmic Avenger16 captured sprite groups · awaiting renders | ||||
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| 13. Venture6 captured sprite groups · awaiting renders | ||||
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| 14. Pepper II5 captured sprite groups · awaiting renders | ||||
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| 15. Carnival22 captured sprite groups · awaiting renders | ||||
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| 17. Looping18 captured sprite groups · awaiting renders | ||||
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| 18. Pitfall!32 captured sprite groups · awaiting renders | ||||
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| 19. Antarctic Adventure16 captured sprite groups · awaiting renders | ||||
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| 20. Burgertime19 captured sprite groups · awaiting renders | ||||
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| 21. River Raid18 captured sprite groups · awaiting renders | ||||
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| 22. Spy Hunter20 captured sprite groups · awaiting renders | ||||
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| 23. H.E.R.O.5 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 24. Star Wars - The Arcade Game21 captured sprite groups · awaiting renders | ||||
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| 25. Mr. Do!40 captured sprite groups · awaiting renders | ||||
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| 27. Pitfall II - Lost Caverns8 captured sprite groups · awaiting renders | ||||
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| 28. Bump 'N' Jump21 captured sprite groups · awaiting renders | ||||
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| 29. Keystone Kapers19 captured sprite groups · awaiting renders | ||||
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| 30. Montezuma's Revenge12 captured sprite groups · awaiting renders | ||||
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| 31. Time Pilot16 captured sprite groups · awaiting renders | ||||
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| 32. DragonFire3 captured sprite groups · awaiting renders | ||||
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| 33. Congo Bongo23 captured sprite groups · awaiting renders | ||||
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| 34. BC's Quest for Tires42 captured sprite groups · awaiting renders | ||||
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| 36. Jumpman Junior22 captured sprite groups · awaiting renders | ||||
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| 38. Jungle Hunt20 captured sprite groups · awaiting renders | ||||
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| 39. 2010 - The Graphic Action Game16 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 40. Alcazar - The Forgotten Fortress4 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 41. Alphabet ZooCharacter capture pending | ||||
| Awaiting first render | ||||
| 42. Amazing Bumpman3 captured sprite groups · awaiting renders | ||||
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| 43. Aquattack40 captured sprite groups · awaiting renders | ||||
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| 45. Artillery Duel4 captured sprite groups · awaiting renders | ||||
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| 46. BC's Quest for Tires II - Grog's Revenge62 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 48. BeamriderCharacter capture pending | ||||
| Awaiting first render | ||||
| 49. Blockade Runner24 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 50. Boulder DashCharacter capture pending | ||||
| Awaiting first render | ||||
| 53. Brain Strainers6 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 54. Buck Rogers - Planet of Zoom48 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 56. Cabbage Patch Kids - Adventure in the Park10 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 57. Cabbage Patch Kids Picture Show5 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 58. Campaign '845 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 59. CentipedeCharacter capture pending | ||||
| Awaiting first render | ||||
| 60. Choplifter30 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 61. Chuck Norris - Super Kicks6 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 62. Cosmic Crisis10 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 63. Dam Busters, The16 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 64. Dance Fantasy4 captured sprite groups · awaiting renders | ||||
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| 65. Decathlon23 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 66. Defender5 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 67. DestructorCharacter capture pending | ||||
| Awaiting first render | ||||
| 68. Donkey Kong for Adam22 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 69. Dr. Seuss's Fix-Up The Mix-Up PuzzlerCharacter capture pending | ||||
| Awaiting first render | ||||
| 70. Dukes of Hazzard, The9 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 71. Evolution4 captured sprite groups · awaiting renders | ||||
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| 72. FacemakerCharacter capture pending | ||||
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| 73. Fathom1 captured sprite groups · awaiting renders | ||||
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| 74. Flipper Slipper16 captured sprite groups · awaiting renders | ||||
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| 75. Fortune Builder1 captured sprite groups · awaiting renders | ||||
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| 76. Fraction Fever20 captured sprite groups · awaiting renders | ||||
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| 77. Frantic Freddy7 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 78. Frenzy!16 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 80. FroggerCharacter capture pending | ||||
| Awaiting first render | ||||
| 82. Frogger II - ThreeDeep!6 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 83. Frontline38 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 85. Galaxian94 captured sprite groups · awaiting renders | ||||
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| 89. Gateway to Apshai1 captured sprite groups · awaiting renders | ||||
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| 90. Gust Buster6 captured sprite groups · awaiting renders | ||||
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| 91. Gyruss21 captured sprite groups · awaiting renders | ||||
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| 92. Heist, The112 captured sprite groups · awaiting renders | ||||
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| 96. Illusions3 captured sprite groups · awaiting renders | ||||
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| 97. Its Only Rock 'N' Roll1 captured sprite groups · awaiting renders | ||||
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| 98. James Bond 0079 captured sprite groups · awaiting renders | ||||
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| 99. Juke Box9 captured sprite groups · awaiting renders | ||||
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| 100. Ken Uston's Blackjack-PokerCharacter capture pending | ||||
| Awaiting first render | ||||
| 101. Learning With Leeper20 captured sprite groups · awaiting renders | ||||
| Awaiting first render | ||||
| 102. Linking Logic5 captured sprite groups · awaiting renders | ||||
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| 103. Logic Levels3 captured sprite groups · awaiting renders | ||||
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| 104. Memory Manor14 captured sprite groups · awaiting renders | ||||
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| 106. Meteoric Shower15 captured sprite groups · awaiting renders | ||||
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| 107. Miner 2049er84 captured sprite groups · awaiting renders | ||||
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| 111. Monkey Academy20 captured sprite groups · awaiting renders | ||||
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| 113. Moonsweeper64 captured sprite groups · awaiting renders | ||||
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| 115. Motocross Racer30 captured sprite groups · awaiting renders | ||||
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| 117. Mountain King20 captured sprite groups · awaiting renders | ||||
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| 119. Mr. Do's Castle13 captured sprite groups · awaiting renders | ||||
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| 120. Nova Blast22 captured sprite groups · awaiting renders | ||||
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| 122. Oil's Well9 captured sprite groups · awaiting renders | ||||
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| 123. Omega Race21 captured sprite groups · awaiting renders | ||||
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| 124. One on One Basketball27 captured sprite groups · awaiting renders | ||||
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| 125. PitstopCharacter capture pending | ||||
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| 128. Popeye30 captured sprite groups · awaiting renders | ||||
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| 130. Q-bert24 captured sprite groups · awaiting renders | ||||
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| 132. Q-bert II2 captured sprite groups · awaiting renders | ||||
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| 133. Quest for Quintana Roo24 captured sprite groups · awaiting renders | ||||
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| 135. Robin Hood47 captured sprite groups · awaiting renders | ||||
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| 137. Roc 'N Rope18 captured sprite groups · awaiting renders | ||||
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| 138. Rock 'N' Bolt20 captured sprite groups · awaiting renders | ||||
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| 140. Rocky Super-Action Boxing4 captured sprite groups · awaiting renders | ||||
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| 141. Rolloverture5 captured sprite groups · awaiting renders | ||||
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| 142. Sammy Lightfoot11 captured sprite groups · awaiting renders | ||||
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| 144. Sector Alpha42 captured sprite groups · awaiting renders | ||||
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| 147. Sewer Sam8 captured sprite groups · awaiting renders | ||||
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| 148. Sir Lancelot15 captured sprite groups · awaiting renders | ||||
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| 149. SkiingCharacter capture pending | ||||
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| 150. Slither22 captured sprite groups · awaiting renders | ||||
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| 152. Slurpy12 captured sprite groups · awaiting renders | ||||
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| 153. Smurf - Paint 'n Play Workshop16 captured sprite groups · awaiting renders | ||||
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| 154. Spectron12 captured sprite groups · awaiting renders | ||||
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| 155. Squish 'Em Sam!10 captured sprite groups · awaiting renders | ||||
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| 156. Star Trek - Strategic Operations Simulator18 captured sprite groups · awaiting renders | ||||
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| 157. Strike It!9 captured sprite groups · awaiting renders | ||||
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| 158. Subroc32 captured sprite groups · awaiting renders | ||||
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| 160. Super Action Baseball16 captured sprite groups · awaiting renders | ||||
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| 162. Super Action Football29 captured sprite groups · awaiting renders | ||||
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| 164. Super Action Soccer13 captured sprite groups · awaiting renders | ||||
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| 165. Super Cobra12 captured sprite groups · awaiting renders | ||||
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| 167. Super Cross Force14 captured sprite groups · awaiting renders | ||||
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| 169. Tank Wars33 captured sprite groups · awaiting renders | ||||
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| 170. Tapper22 captured sprite groups · awaiting renders | ||||
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| 171. Tarzan39 captured sprite groups · awaiting renders | ||||
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| 172. Telly Turtle11 captured sprite groups · awaiting renders | ||||
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| 173. Threshold17 captured sprite groups · awaiting renders | ||||
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| 174. Tomarc the Barbarian25 captured sprite groups · awaiting renders | ||||
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| 175. Tournament Tennis6 captured sprite groups · awaiting renders | ||||
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| 176. TurboCharacter capture pending | ||||
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| 177. Tutankham32 captured sprite groups · awaiting renders | ||||
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| 179. Up 'N Down28 captured sprite groups · awaiting renders | ||||
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| 180. Victory23 captured sprite groups · awaiting renders | ||||
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| 181. War Games13 captured sprite groups · awaiting renders | ||||
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| 182. War Room34 captured sprite groups · awaiting renders | ||||
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| 184. Wing War8 captured sprite groups · awaiting renders | ||||
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| 185. Wizard of Id's Wizmath4 captured sprite groups · awaiting renders | ||||
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| 186. Word Feud8 captured sprite groups · awaiting renders | ||||
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| 187. Zenji4 captured sprite groups · awaiting renders | ||||
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